Key Updates:
Gameplay Updates:
Blocking
- Fixed an issue with pass block targeting resulting in an interior pass rusher being left unblocked when the defense would use a specific pre-snap set-up in the 4-3 Even 61 formations.
- Fixed an issue with pass block targeting that would allow edge rushers to be unblocked when pinching the defensive line and bringing down the safety on Nickel Over Storm Brave vs. a pass-blocked running back.
- Improved Block and Release logic for tight ends so they don’t release so quickly in scenarios where there is a rusher for him to block; also improved blocking animations so they are better at engaging or impact blocking rushers on collision.
- Fixed an issue with pass block targeting allowing an unblocked rusher when the defense would pinch their linebackers and sit a linebacker in a gap in the Dollar 3-2 Spinner play.
- Changed QB Contain assignment logic so second level defenders, stack linebackers and defenders lined up in those positions will not be able to be assigned QB Contain.
- Fixed an issue with pass block targeting allowing a defensive end to be unblocked out of Nickel Over Blitz.
Catching
- Fixed an issue causing multiple mid-air interaction animations to trigger before the ball arrived, causing the receiver to miss the ball.
- Tuning to catching for Wide Receivers to catch less tipped balls.
- Fixed an issue preventing the Interception Gameplay Slider from significantly impacting the catch frequency for defenders.
- Fixed a catching animation issue causing running backs to turn the wrong way on a catch coming out of the backfield.
- Fixed a catching animation preventing receivers from attempting a catch asking for a RAC catch on a smoke screen.
- Fixed a catching animation issue causing the receiver to use an effort catch on a catchable pass.
- Fixed a catching animation issue causing the receiver to sometimes use a possession catch when requesting a RAC catch.
- Fixed an issue preventing defenders from playing a knockout in some situations where one was being requested.
Ball Carrier & Tackling
- Fixed an issue sometimes causing ball carriers to juke in the incorrect direction when holding the ball in their left hand.
- Fixed an issue allowing ball carriers with no stamina remaining to engage in Stand Up Tackles.
- Updated Stand Up Tackle indicators to provide feedback in more appropriate locations based on the mode and camera view being used; also updated Stand Up tackle indicators in Skills Trainer.
- Tuning to the Juke-Hurdle combo animations to ensure the height and speed of the animations is appropriate.
- Tuning to pursuit when using the Strip-Ball mechanic to reduce over-steering the defender away from the ball carrier.
Pre & Post Play
- Fixed an issue sometimes causing the ball carrier to point in the wrong direction during some first down celebrations.
- Fixed a rare issue causing a player to sometimes be frozen after the play.
- Fixed an issue causing players to improperly switch positions before the play in Online SSKO games when using audibles or play-flipping.
- Fixed an issue allowing the offense unlimited hot routes without the QB playing the corresponding animations while sending a receiver in motion.
- Fixed a stadium issue causing media members on the sidelines to clip through the stadium walls in specific stadiums.
General Fixes
- Fixed an issue causing the “Roar of the Crowd” Dynamic Gameday modifier to force a route to go backwards.
- Fixed an issue sometimes allowing the offense to see the defensive zone art during the play in Online Head-to-Head games.
- Fixed a rare issue causing the offensive coach-cam art to persist on the field during the play.
- Fixed an issue sometimes causing fade routes to break after a long press animation by the defender.
- Fixed an issue causing the safety in a Curl-Flat assignment to motion out wide with a halfback motioned to an outside receiver position instead of the Outside-Deep Third cornerback.
- Fixed an issue causing the rushing averages shown in the Next Gen Stat presentation to be incorrect.
- Fixed an issue preventing sacks from being counted correctly in the Medium NFL Blitz Drill in the Gauntlet.
- Fixed an issue preventing pass conditions from tracking correctly in the Skills Trainer Gauntlet Pass Leading challenges.