[Sticky] Brotherhood Madden 20 Rookie Draft League rules settings and regulations
Mdluv Madden 20 rules settings and regulations
7 min qtrs
Owners only (Created with name)
Adv 1-2x a night
Human Trades (Must be Approved by Admin)
League Rules and Regulations
1.0 ADVANCE TIMES/AUTO SESSION
We advance 1-2x a night by majority games played. If there are only a couple of games left to be played for the week we will advance the week…
2.0 AUTO SESSION
8:00 is the set time we put users so on auto pilot so we can advance the week; Meaning if your opponent is not online or for whatever reason you two haven’t played your game for the week be in our League chatroom @ 8:00, tag his name in the League Chatroom and an Admin will auto them. After the auto session gms have been played we will advance the week. If neither user tags msgs the Admin doing auto then we will advance. All gms must be started by 8 pm. Any gms started after 8:15 are subject to be simulated. We advance twice on Thursday & Sunday. We’ll have our normal 8:00 auto session then then a 2nd auto session after those games have been played. Advance is at least once a night no matter how many gms are played during the regular season.
3.0 PLAYOFF ADVANCE TIMES
Playoff advance times are twice a night once @ 8:00 and again at 9:30 (or by majority) no matter how many games are played
4.1 Although this is a video gm we try to emulate real life game play much as viable. Dont try to exploit the faulty AI. I shouldn’t have to say this but no glitches
4.2 No restarts. CPU gms count.
4.3 No quitting against users unless agreed upon by opponent.
4.4 If your previous play doesnt show you must show your playart before each play
5.1 Must rush a minimum of two players at all times
5.2 No stacking of defenders. No manual placing players in A gap unless its a goaline situation
5.3 4th qtr Def can call any Defense. Must match Big sets with big sets. You can call Nickel against a big set. Pass defenses such as Dime or Quarters can be called on 3rd down, 2nd & 10 or more and in the 4th Qtr.
5.4 Do not run the same defense more than 5x in a drive no more than or 2x straight. (Cover 2, 3 and 4 are mostly the same no matter the formation.) Beat your opponent straight up. Dont continually manipulate the cpu AI by calling the same play the majority of the game
5.5 You can only manually move or hot route 1 player on a possession BEFORE THE SNAP. If you move that player you CANT SWITCH OFF THAT PLAYER UNTIL THE PLAY ENDS. Meaning If you audible a player on defense or move him out of his intended position you must control him and chase the play wherever it goes with that player. You cannot switch off to contest passes or make a tackle
5.6 Switch up on defense. You should not be on the same position more than 50% of the game/half/qtr. Meaning: You should not be on your Dline more than 50%, LBs more than 50% or DBs more than 50% of the game. Rotate between all 3.
5.7 Players should be playing their zone or assignment not roaming from sideline to sideline. With that being said chasing players from one side of the field to another rarely happens. Roaming is limited to the Safety thats covering the middle 3rd of the field (Ex. Cover 3, Cover 1), Cover 2 and Cover 2 man (where the 2 safeties split the deep coverage). Other plays where the player youre roaming with is the last line of defense deep
6.1 Can use created playbook or any team playbook. (No west coast, pass heavy etc) Team playbook must be made known week 1 on team page.
Youre allowed one switch in playbook but it has to be done by week 8 and you must stick with that playbook for the remainder of the season
6.2 Change your play calling up. Money plays are cool but dont use them repeatedly.
6.3 Offense – QB can only run 6 times a game off of designed pass plays
6.4 Do not run clock. Hike the ball with 10 or more secs unless 3 min or less in the game.
6.5 No hiking the ball while manual motioning of players they must come to a complete stop.
6.6 It is prohibited to call the same play more than 3x in a drive. Let me reiterate DO NOT call, audible to, or by any other means run the same play more than 3x in a drive.
6.7 No playaction plays on 3rd and 4th down with 6 or more yards. Straight pass plays only
6.8 Screen passes must be thrown to screen player or thrown away
6.9 Do Not constantly drop back to pass more than 10 yards
6.10 When running the ball dont zig zag or run backwards to avoid being tackled
7.0 Hot Routes
7.1 Abuse of Hot routes is not allowed (Offense and Defense)
7.1a Must be an Xfactor player to Hot Route or be hot routed on offense
7.2 Plays should be run as stock. Keep it around every 3 out of 10 plays with a hot route
7.3 Keep it situational (Ex. Expecting a blitz so you hot route to counter)
7.4 Xfactor WR's, RBs and TEs can be hot routed at any time
7.4a Xfactor QBs can use unlimited Hot Routes on a play up to 4 times in a drive
7.4b Superstar WR's, RBs and TEs can be hot routed at any time to their WR ability only (ie. Slant, In and Out, Streak etc.
7.5 Changing a players assignment to block does not count against your hot route count
8.0 Playcalling Count
Playcalling should be 70/30. Example No passing 50x with only 10 rushes. You should have 15 rush atts on 50 pass atts.
No rule prohibiting a player from playing any position on defense in depth chart. Right stick formation rules are allowed on Offense and Defense.
10.0 Running No Huddle
10.1 If you want to mix it up with a drive or two to change the pace of the game fine. Do not run a no-huddle gameplan. Use it sparingly in the manner a NFL coach would use it.
10.2 Do Not run No huddle after a loss unless situation calls for it. (losing big not much time left)
11.0 4th Down Rules
11.1 4TH DOWN RULES 1st Qtr -3rd Qtr
11.1a 4th and 2 from the 50
11.1b Down 14 points or more you can go for it anytime
11.2 4th down rules for 4th Qtr
11.2a Losing team can go for it at anytime. Two yards or less for winning team
12.0 Special Teams
12.1 Fake punts are strictly prohibited
12.2 Allowed 1 Fake FG per game
12.3 Onside kicks are prohibited unless down by 2 Tds in the 2nd half or losing in the 4th.
13.0 Game Disconnections
All gms that disconnect for any reason must be restarted with the same score, time, possession, etc...UNLESS BOTH parties agree to a different restart
13.1 If game is decided already in 2nd half, then you can count the game... Never count a close game unless losing team says its ok.
14.0 TWITCH TV
No more excuses. Xbox One has made it easy for everyone. For the sake of argument and for the love of Brotherhood TV. Both teams must broadcast their game unless you work it out with your opponent
15.0 CPU Stats
When playing the cpu you must bench a player (No Matter what the score)
If he has 24 completions
3-5 Passing TDs
400 - 425 Passing yds
3 Rushing TDs
150 -200 Rushing YDs
3 Receiving TDs
150 - 200 Receiving Yds
2 Kick or Punt Return
Must post all position changes
16.1 As for POSITION SWITCHING the following positions are interchangeable:
TE/WR not WR/TE
RB/WR not WR @ RB
RB/FB (RB playing FB MUST be 89 speed or lower)
TE/FB (TE playing FB MUST be 89 speed or lower)
16.2 CB to S change
Must be Age 30 >
Speed 89 <
71 > in TAK, POW, PUR
16.3 Interchangeable Position Change requests
S - S
S - CB
LB - LB
LB - DE
DE - LB
DT - DE
OL - OL
TE - FB
FB - TE
You must get approval for all other position changes.
Human Trades (Must be Approved by Admin)
Trading of 1st and 2nd Rd picks prohibited
18.0 Mandatory Roster requirements (This rule only applies if we have start having connection issues)
To help avoid game freezing, disconnections & etc. You must meet these requirements
Remove injured players from depth chart rotation. You must maintain the minimum no. of active players throughout the season. Injured players DO NOT count towards the minimum no. of players required to have in a certain positioning. So if you only have 2 QBs and 1 gets hurt you would fall below this requirement
53 Man roster Minimum Active Players Per Position (This rule only applies if we have start having connection issues)
QB=2 HB=3 FB=1 WR=4 TE=2 T=4 G=4 C=2 K=1
DE=4 DT=3 OLB=4 MLB=2 CB=4 FS=2 SS=2 P=1
19.0 YOU MUST BE ACTIVE
Our league operates on EST zone. We expect you to be able to play 1-2 gms a night between 6-12 pm. If you work during these hours or cant play the mandatory no. of games do not join. Play your games. If you miss 3 games you will be removed. We will not cater to owners and their lifestyle. If you’re schedule won’t allow you to keep pace simply find a league that fits your schedule. Be proactive. Msg your opponent before advance or immediately after advance. Not responding to msgs will not be tolerated. Use of the forum and League chatroom is a must. You must join the League chatroom whenever online. Check the forum daily for Admin updates. Post in the forum every 72 hrs. If u have something to say do it in the forums or in our League chatroom. You will get 1 warning. 2nd warning will be suspension for these violations.
20.0 CONSEQUENCES FOR NON COMPLIANCE
Any member that is found breaking these rules will be BOOTED. All inactive members will be booted that includes not responding to text msgs, emails, xbox msgs, not proactively trying to schedule gms by messaging your opp. before or after advance. Scheduling gms and not keeping scheduled time appointment. If youre disruptive and threaten the cohesiveness of the League you will be removed. If youre in this League youre expected to be cooperative & loyal to the Franchise. You must be trustworthy, mature and ACTIVE
All quitters, cheaters and inactive users will not be invited to future leagues
I agree to rules